Another clicker-game it does not fit the term idle in my honest opinion. The clicking damage is enormous and required to get past certain treshholds even at the later stages of the game.
The currency upgrading system with keys/diamonds and gold is quite annoying. I can't farm keys or diamonds. And I can't choose a certain lvl to stay at to farm gold either. I have to get to a big boss that i can't defeat before I can gold farm. If you have multiple upgrading systems atleast have a different way of earning each of them instead of just throwing in bosses that give keys/ diamonds once in a while, completely inconsistent.
The early upgrades are far to expensive as wel. I need to defeat a boss even before I can upgrade my clicking damage? getting through the early game in idle games should be fast and different upon reset. look at cookieclicker one of the first idle games, the start is so much faster every reset to the reset bonus. The reset bonus here is not worth anything, you can only upgrade your CLICKING damage. I do not want to sit behind my pc clicking a stupid button for several hours.
I want to check in once in a while see how far i've progressed and speed up that progression so that I can check again later on.
Besides the gameplay, this game gets stuck quite often. It also interferes with other applications. The artstyle isn't even that great it looks like you copy pasted some art from another idle game and changed the color pallet and added a few references/ jokes. And worst of all, you got on the front page by using fake accounts.
For this I would blam this crap from newgrounds . The halve star is because i can't give a zero on a game that isn't complete shit.
My appolagies for the hard language at the end, but the more I think about the more this game sucks.
enjoyed the game a lot. There are still some bugs though. And there should be a better description on how to decrease the costs off using your abillities.
Hope there will be a sequel for diving or such.
Needs tons off work. Finish your game next time before submitting, I do like the idea.
In what ways would you consider it unfinished? If you have encountered bugs,etc. we would love to hear it so we can address them in a patch.
Rather nostalgic for me, played this for the first time about 4years ago. Yet it's incredibly easy, almost no challenge once you know how the levels are made. Still great idea, enjoy playing it, but a bit disappointed off how short and easy it became.
Hope you'll make something with a bit more depth and some more levels soon.
Great new idea for a idle game, just mouse-over instead of clicking saves a lot off lifetime on my mouse. The rest is pretty basic. Also read a comment about people wanting the names off the elements. Perhaps when you add it in the knowledge tab you could also add atomic mass and other values found on a standard periodic table such as EN-value, melting/boiling point, oxidation number, ...
You also seem to have left out some elements (or don't you unlock the entire D-block with the zone upgrade?) or did you leave those out because they haven't been given an actual name?
In knowledge you have atomic mass, melting/boiling point, ... I don't put oxidation number because I don't use it in game.
If you talk about elements 109 to 118, you unlock it in last upgrade.
It really bothered me and was very surprised that the periodic table is not more homogenized.
Some framerate issues with the animated traps, but that's about all to really complain about. It was quite short took me 30mins to fully complete and unlock all the medals. Bit grindy if you waiste your skill points early on. The character design was decent, damage curve was smooth enough to not make it all to difficult.
Some possible improvements would be; fast forward button, option to remove traps (if it's possible it's unclear on how to remove them), unlimited mode and custom lvl edidtor for that unlimited mode.
To come back to that last point (lvl editor), some features you might want to look into for that. custom waves, adjustable minions (health/speed/damage), start conditions (gold, upgrades, etc.).
Great game, 4/5 because off the frame issue and the small grinding part. Hope to see a sequel or prequel (where you have to create waves to steal the diamond or such).
Let's start with the praising before the critique. I liked the game, it was easy enough to figure out and hard enough on the technique to keep it interesting. The music is acceptable, the reason for this is that it's not mutable. Make sure there is a mute button in a future game of yours or an update off this one. Aswell as a reset button on the speedrun at the end.
Great job at the end, just some major flaws.
All good points, will be adding in the mute button and a reset in the future.
Thanks for playing :D
I've played plenty of this type of games, the gameplay isn't that new but atleast unlike many other of these games it has different lvls and a hero. The artwork is basic but that's common in sidescrolling strategy games. There should've been a story in there somewhere though. Overall not the worst sidescroller but deffinitly not the best.
I would like to start saying that i enjoyed the game, the start was a bit harsh since the fast looping background was distracting me. Once you've got the hang of it though it's a fast and fun game.
the graphics are good. Maybe a bit more storyline would've helped or different characters to choose from with different abilities f.e. a fast reloader, someone with a bit of luck. And ofcourse a story to each different bandito. I'll recommend it to my friends.
Awesome! Thanks for enjoying and recommending it!
motherload VS mega miner
I love this game. I give it a ten because it deservse it. Motherload is better programmed, better visuals, but it doesn't have some of the options that mega miner has.
Mega miner has less options then motherload and I find motherload way more fun. Though mega miner has 3things I like. 1 you can't easily die for some silly reason. Like in motherload the gas bubbles that randomly explode in your face. 2 the teleport point, it's a cool feauture that enlarges the mining fun you don't need to wait dropping your miner for 5mins so you can go further with only 90% of your health left. 3 the missions, it gives a certain goal to the game, unlike in motherload you know when you have completed everything you can.
for the people that voted with motherload as a reason. Give points to a game for how it's made not on if it looks simmilar to another game, because else I can comment on every single mmorpg and rts that is available, with refferal to the best of it's kind.
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